Bamboo Sword Deck Breakdown

Cards Usage Statistic

Main Deck

N Rarity
Royal Magical Library
N Rarity
Royal Magical Library
N Rarity
Royal Magical Library
LIGHT 4
Royal Magical Library
  • ATK:

  • 0

  • DEF:

  • 2000


Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 3 Spell Counters from this card; draw 1 card.

SR Rarity
Summoner Monk
SR Rarity
Summoner Monk
SR Rarity
Summoner Monk
DARK 4
Summoner Monk
  • ATK:

  • 800

  • DEF:

  • 1600


While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.

N Rarity
Performapal Lizardraw
N Rarity
Performapal Lizardraw
N Rarity
Performapal Lizardraw
EARTH 36
Performapal Lizardraw
  • ATK:

  • 1200

  • DEF:

  • 600


[ Pendulum Effect ] If you have a "Performapal" card in your other Pendulum Zone, except "Performapal Lizardraw": You can destroy this card, and if you do, draw 1 card. You can only use this effect of "Performapal Lizardraw" once per turn. [ Monster Effect ] If another face-up monster you control is destroyed by your opponent's attack or card effect: You can draw cards equal to the number of "Performapal" monsters you currently control. You can only use this effect of "Performapal Lizardraw" once per turn.

UR Rarity
Performapal Monkeyboard
UR Rarity
Performapal Monkeyboard
UR Rarity
Performapal Monkeyboard
EARTH 61
Performapal Monkeyboard
  • ATK:

  • 1000

  • DEF:

  • 2400


[ Pendulum Effect ] Unless you have a "Performapal" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. During your Main Phase, if this card was activated this turn: You can add 1 Level 4 or lower "Performapal" monster from your Deck to your hand. You can only use this effect of "Performapal Monkeyboard" once per turn. [ Monster Effect ] You can discard this card; reveal 1 "Performapal" or "Odd-Eyes" monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned/Set).

UR Rarity
Chicken Game
UR Rarity
Chicken Game
UR Rarity
Chicken Game
Spell Field
Chicken Game

    The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.

    SR Rarity
    Cursed Bamboo Sword
    SR Rarity
    Cursed Bamboo Sword
    SR Rarity
    Cursed Bamboo Sword
    Spell Equip
    Cursed Bamboo Sword

      The equipped monster gains 0 ATK. You can target 1 other "Bamboo Sword" card you control; return it to the hand, and if you do, the equipped monster can attack your opponent directly this turn. You can only use this effect of "Cursed Bamboo Sword" once per turn. If this card is sent to the Graveyard: You can add 1 "Bamboo Sword" card from your Deck to your hand, except "Cursed Bamboo Sword".

      N Rarity
      Double Summon
      N Rarity
      Double Summon
      N Rarity
      Double Summon
      Spell Normal
      Double Summon

        You can conduct 2 Normal Summons/Sets this turn, not just 1.

        SR Rarity
        Foolish Burial Goods
        SR Rarity
        Foolish Burial Goods
        SR Rarity
        Foolish Burial Goods
        Spell Normal
        Foolish Burial Goods

          Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.

          SR Rarity
          Golden Bamboo Sword
          SR Rarity
          Golden Bamboo Sword
          SR Rarity
          Golden Bamboo Sword
          Spell Normal
          Golden Bamboo Sword

            If you control a "Bamboo Sword" Equip Spell: Draw 2 cards.

            SR Rarity
            Into the Void
            SR Rarity
            Into the Void
            SR Rarity
            Into the Void
            Spell Normal
            Into the Void

              If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.

              UR Rarity
              Land Flipping
              UR Rarity
              Land Flipping
              UR Rarity
              Land Flipping
              Spell Normal
              Land Flipping

                Target 1 face-up card in a Field Zone; banish it, then place it face-up in the other Field Zone, then, you can choose 1 Field Spell with a different original name in the current controller's GY, and place it face-up in the Field Zone of the player whose card was banished. You can only activate 1 "Land Flipping" per turn.

                UR Rarity
                Original Bamboo Sword
                UR Rarity
                Original Bamboo Sword
                UR Rarity
                Original Bamboo Sword
                Spell Equip
                Original Bamboo Sword

                  The equipped monster gains 0 ATK. When the equipped monster inflicts battle damage by a direct attack: You can destroy all monsters your opponent controls. You can send this equipped card to the GY; equip 1 "Bamboo Sword" Equip Spell from your Deck to 1 face-up monster on the field, except "Original Bamboo Sword".

                  SR Rarity
                  Temple of the Kings
                  SR Rarity
                  Temple of the Kings
                  SR Rarity
                  Temple of the Kings
                  Spell Continuous
                  Temple of the Kings

                    You can activate 1 Trap Card the turn it was Set. You can send 1 "Mystical Beast of Serket" in your Monster Zone and this card you control to the Graveyard; Special Summon 1 monster from your hand or Deck, or 1 Fusion Monster from your Extra Deck. You can only use each effect of "Temple of the Kings" once per turn.

                    UR Rarity
                    Upstart Goblin
                    UR Rarity
                    Upstart Goblin
                    UR Rarity
                    Upstart Goblin
                    Spell Normal
                    Upstart Goblin

                      Draw 1 card, then your opponent gains 1000 LP.

                      SR Rarity
                      Wonder Wand
                      SR Rarity
                      Wonder Wand
                      SR Rarity
                      Wonder Wand
                      Spell Equip
                      Wonder Wand

                        Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.

                        Extra Deck

                        SR Rarity
                        Artemis, the Magistus Moon Maiden
                        SR Rarity
                        Artemis, the Magistus Moon Maiden
                        SR Rarity
                        Artemis, the Magistus Moon Maiden
                        LIGHT
                        Artemis, the Magistus Moon Maiden
                        • ATK:

                        • 800

                        • LINK-1

                        Link Arrow:

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                        1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.

                        Need 15 UR

                        UR Rarity
                        Magicians' Souls1 card
                        UR Rarity
                        Performapal Monkeyboard1 card
                        UR Rarity
                        Illusion of Chaos3 card
                        UR Rarity
                        Ghostrick Angel of Mischief1 card
                        UR Rarity
                        Ghostrick Dullahan1 card
                        UR Rarity
                        Chicken Game3 card
                        UR Rarity
                        Land Flipping1 card
                        UR Rarity
                        Original Bamboo Sword1 card
                        UR Rarity
                        Upstart Goblin3 card

                        Main: 40 Extra: 8

                        UR Rarity
                        1 cardMagicians' Souls
                        UR Rarity
                        1 cardMagicians' Souls
                        Magicians' Souls
                        DARK 1
                        Magicians' Souls
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


                        N Rarity
                        3 cardRoyal Magical Library
                        N Rarity
                        3 cardRoyal Magical Library
                        Royal Magical Library
                        LIGHT 4
                        Royal Magical Library
                        • ATK:

                        • 0

                        • DEF:

                        • 2000


                        Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 3 Spell Counters from this card; draw 1 card.


                        SR Rarity
                        3 cardSummoner Monk
                        SR Rarity
                        3 cardSummoner Monk
                        Summoner Monk
                        DARK 4
                        Summoner Monk
                        • ATK:

                        • 800

                        • DEF:

                        • 1600


                        While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.


                        N Rarity
                        1 cardPerformapal Lizardraw
                        N Rarity
                        1 cardPerformapal Lizardraw
                        Performapal Lizardraw
                        EARTH 36
                        Performapal Lizardraw
                        • ATK:

                        • 1200

                        • DEF:

                        • 600


                        [ Pendulum Effect ] If you have a "Performapal" card in your other Pendulum Zone, except "Performapal Lizardraw": You can destroy this card, and if you do, draw 1 card. You can only use this effect of "Performapal Lizardraw" once per turn. [ Monster Effect ] If another face-up monster you control is destroyed by your opponent's attack or card effect: You can draw cards equal to the number of "Performapal" monsters you currently control. You can only use this effect of "Performapal Lizardraw" once per turn.


                        UR Rarity
                        1 cardPerformapal Monkeyboard
                        UR Rarity
                        1 cardPerformapal Monkeyboard
                        Performapal Monkeyboard
                        EARTH 61
                        Performapal Monkeyboard
                        • ATK:

                        • 1000

                        • DEF:

                        • 2400


                        [ Pendulum Effect ] Unless you have a "Performapal" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. During your Main Phase, if this card was activated this turn: You can add 1 Level 4 or lower "Performapal" monster from your Deck to your hand. You can only use this effect of "Performapal Monkeyboard" once per turn. [ Monster Effect ] You can discard this card; reveal 1 "Performapal" or "Odd-Eyes" monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned/Set).


                        UR Rarity
                        3 cardIllusion of Chaos
                        UR Rarity
                        3 cardIllusion of Chaos
                        Illusion of Chaos
                        DARK 7
                        Illusion of Chaos
                        • ATK:

                        • 2100

                        • DEF:

                        • 2500


                        You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.


                        SR Rarity
                        1 cardMagical Hound
                        SR Rarity
                        1 cardMagical Hound
                        Magical Hound
                        EARTH 1
                        Magical Hound
                        • ATK:

                        • 500

                        • DEF:

                        • 800


                        If this card is in your hand or GY: You can target 1 face-up Spell/Trap your opponent controls; return it to the hand, and if you do, Special Summon this card. You can only use this effect of "Magical Hound" once per Duel.


                        SR Rarity
                        2 cardAllure of Darkness
                        SR Rarity
                        2 cardAllure of Darkness
                        Allure of Darkness
                        Spell Normal
                        Allure of Darkness

                          Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


                          UR Rarity
                          3 cardChicken Game
                          UR Rarity
                          3 cardChicken Game
                          Chicken Game
                          Spell Field
                          Chicken Game

                            The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.


                            SR Rarity
                            3 cardCursed Bamboo Sword
                            SR Rarity
                            3 cardCursed Bamboo Sword
                            Cursed Bamboo Sword
                            Spell Equip
                            Cursed Bamboo Sword

                              The equipped monster gains 0 ATK. You can target 1 other "Bamboo Sword" card you control; return it to the hand, and if you do, the equipped monster can attack your opponent directly this turn. You can only use this effect of "Cursed Bamboo Sword" once per turn. If this card is sent to the Graveyard: You can add 1 "Bamboo Sword" card from your Deck to your hand, except "Cursed Bamboo Sword".


                              N Rarity
                              1 cardDouble Summon
                              N Rarity
                              1 cardDouble Summon
                              Double Summon
                              Spell Normal
                              Double Summon

                                You can conduct 2 Normal Summons/Sets this turn, not just 1.


                                SR Rarity
                                1 cardFoolish Burial Goods
                                SR Rarity
                                1 cardFoolish Burial Goods
                                Foolish Burial Goods
                                Spell Normal
                                Foolish Burial Goods

                                  Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


                                  SR Rarity
                                  3 cardGolden Bamboo Sword
                                  SR Rarity
                                  3 cardGolden Bamboo Sword
                                  Golden Bamboo Sword
                                  Spell Normal
                                  Golden Bamboo Sword

                                    If you control a "Bamboo Sword" Equip Spell: Draw 2 cards.


                                    SR Rarity
                                    3 cardInto the Void
                                    SR Rarity
                                    3 cardInto the Void
                                    Into the Void
                                    Spell Normal
                                    Into the Void

                                      If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


                                      UR Rarity
                                      1 cardLand Flipping
                                      UR Rarity
                                      1 cardLand Flipping
                                      Land Flipping
                                      Spell Normal
                                      Land Flipping

                                        Target 1 face-up card in a Field Zone; banish it, then place it face-up in the other Field Zone, then, you can choose 1 Field Spell with a different original name in the current controller's GY, and place it face-up in the Field Zone of the player whose card was banished. You can only activate 1 "Land Flipping" per turn.


                                        R Rarity
                                        1 cardLyrilusc - Bird Sanctuary
                                        R Rarity
                                        1 cardLyrilusc - Bird Sanctuary
                                        Lyrilusc - Bird Sanctuary
                                        Spell Continuous
                                        Lyrilusc - Bird Sanctuary

                                          You can target 2 Winged Beast Xyz Monsters you control; attach 1 of those monsters to the other as material. (Transfer its materials to that monster.) If you control an Xyz Monster with 3 or more materials: You can draw 1 card. You can only use each effect of "Lyrilusc - Bird Sanctuary" once per turn.


                                          UR Rarity
                                          1 cardOriginal Bamboo Sword
                                          UR Rarity
                                          1 cardOriginal Bamboo Sword
                                          Original Bamboo Sword
                                          Spell Equip
                                          Original Bamboo Sword

                                            The equipped monster gains 0 ATK. When the equipped monster inflicts battle damage by a direct attack: You can destroy all monsters your opponent controls. You can send this equipped card to the GY; equip 1 "Bamboo Sword" Equip Spell from your Deck to 1 face-up monster on the field, except "Original Bamboo Sword".


                                            SR Rarity
                                            1 cardTemple of the Kings
                                            SR Rarity
                                            1 cardTemple of the Kings
                                            Temple of the Kings
                                            Spell Continuous
                                            Temple of the Kings

                                              You can activate 1 Trap Card the turn it was Set. You can send 1 "Mystical Beast of Serket" in your Monster Zone and this card you control to the Graveyard; Special Summon 1 monster from your hand or Deck, or 1 Fusion Monster from your Extra Deck. You can only use each effect of "Temple of the Kings" once per turn.


                                              UR Rarity
                                              3 cardUpstart Goblin
                                              UR Rarity
                                              3 cardUpstart Goblin
                                              Upstart Goblin
                                              Spell Normal
                                              Upstart Goblin

                                                Draw 1 card, then your opponent gains 1000 LP.


                                                SR Rarity
                                                3 cardWonder Wand
                                                SR Rarity
                                                3 cardWonder Wand
                                                Wonder Wand
                                                Spell Equip
                                                Wonder Wand

                                                  Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.


                                                  R Rarity
                                                  1 cardDNA Surgery
                                                  R Rarity
                                                  1 cardDNA Surgery
                                                  DNA Surgery
                                                  Trap Continuous
                                                  DNA Surgery

                                                    Activate this card by declaring 1 Monster Type. All face-up monsters on the field become that Type.


                                                    SR Rarity
                                                    1 cardArtemis, the Magistus Moon Maiden
                                                    SR Rarity
                                                    1 cardArtemis, the Magistus Moon Maiden
                                                    Artemis, the Magistus Moon Maiden
                                                    LIGHT
                                                    Artemis, the Magistus Moon Maiden
                                                    • ATK:

                                                    • 800

                                                    • LINK-1

                                                    Link Arrow:

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                                                    1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.


                                                    UR Rarity
                                                    1 cardGhostrick Angel of Mischief
                                                    UR Rarity
                                                    1 cardGhostrick Angel of Mischief
                                                    Ghostrick Angel of Mischief
                                                    DARK
                                                    Ghostrick Angel of Mischief
                                                    • ATK:

                                                    • 2000

                                                    • DEF:

                                                    • 2500


                                                    2 Level 4 monsters You can also Xyz Summon this card by using a "Ghostrick" Xyz Monster you control as the Xyz Material, except "Ghostrick Angel of Mischief". (Xyz Materials attached to that monster also become Xyz Materials on this card.) When the number of Xyz Materials on this card becomes 10, you win the Duel. Once per turn: You can detach 1 Xyz Material from this card; add 1 "Ghostrick" Spell/Trap Card from your Deck to your hand. Once per turn: You can attach 1 "Ghostrick" card from your hand to this card as an Xyz Material.


                                                    UR Rarity
                                                    1 cardGhostrick Dullahan
                                                    UR Rarity
                                                    1 cardGhostrick Dullahan
                                                    Ghostrick Dullahan
                                                    DARK
                                                    Ghostrick Dullahan
                                                    • ATK:

                                                    • 1000

                                                    • DEF:

                                                    • 0


                                                    2 Level 1 monsters This card gains 200 ATK for each "Ghostrick" card you control. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; halve its ATK, until the end of this turn. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand.


                                                    R Rarity
                                                    1 cardZoodiac Boarbow
                                                    R Rarity
                                                    1 cardZoodiac Boarbow
                                                    Zoodiac Boarbow
                                                    EARTH
                                                    Zoodiac Boarbow
                                                    • ATK:

                                                    • -1

                                                    • DEF:

                                                    • -1


                                                    5 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Boarbow" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. This card can attack your opponent directly. When this card inflicts battle damage to your opponent while it has 12 or more Xyz Materials: You can send as many cards as possible from your opponent's hand and field to the Graveyard, then change this card to Defense Position.


                                                    N Rarity
                                                    2 cardZoodiac Chakanine
                                                    N Rarity
                                                    2 cardZoodiac Chakanine
                                                    Zoodiac Chakanine
                                                    EARTH
                                                    Zoodiac Chakanine
                                                    • ATK:

                                                    • -1

                                                    • DEF:

                                                    • -1


                                                    2 or more Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Chakanine" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Zoodiac" monster in your Graveyard; Special Summon it, but for the rest of this turn, it has its effects negated, also it cannot be used as an Xyz Material for a Summon.


                                                    R Rarity
                                                    1 cardZoodiac Hammerkong
                                                    R Rarity
                                                    1 cardZoodiac Hammerkong
                                                    Zoodiac Hammerkong
                                                    EARTH
                                                    Zoodiac Hammerkong
                                                    • ATK:

                                                    • -1

                                                    • DEF:

                                                    • -1


                                                    3 or more Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Hammerkong" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. While this card has Xyz Material, your opponent cannot target face-up "Zoodiac" monsters on the field with card effects, except this one. Once per turn, during the End Phase: Detach 1 Xyz Material from this card.


                                                    R Rarity
                                                    1 cardZoodiac Tigermortar
                                                    R Rarity
                                                    1 cardZoodiac Tigermortar
                                                    Zoodiac Tigermortar
                                                    EARTH
                                                    Zoodiac Tigermortar
                                                    • ATK:

                                                    • -1

                                                    • DEF:

                                                    • -1


                                                    3 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Tigermortar" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Xyz Monster you control and 1 "Zoodiac" monster in your Graveyard; attach that "Zoodiac" monster to that Xyz Monster as Xyz Material.



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